It seems like I’m always running behind when it comes to fandoms and hyped books – I only got round to reading this last night – but I assure you, I stayed up until 1:07am doing so.
This book is good. Let’s put it that way. It’s very good. Well written, nicely paced and an exciting read altogether – but it’s very, very exhausting.
The majority of the second half of the book – that’s about 200 pages – is dedicated to one, big fight. One big mission, where the plot is just so complicated, it needs 200 pages to completely unravel. In terms of scale, this book is MASSIVE. It’s incredibly detailed, and at times, overly detailed – which can be both a curse and a blessing.
But, for now, let’s go back to the beginning.
At the beginning, the book is slow. There’s no way around it. The info dumping is dense, and could have potentially been crippling in the hands of a less experienced writer. Fortunately, Bardugo manages to spread out all this information over a few hundred pages – and while it’s still incredibly dense, it’s not devastatingly confusing.
At times, though, it still felt as though I was memorising them – “Okay, so this refers to this, and this refers to this. Remember that. It’s probably going to be important later on”. Once you get into the thick of the action, though, the info dumping stops and the book picks up to breakneck pace.
I didn’t like the characters. Mostly because they were defined by one trait. It’s not that they weren’t realistic – they were incredibly 3D, and leapt off the page – it’s just that they were so single traited. Kaz was the brooding, silent, incredibly smart criminal mastermind who has a tragic past. Inej is the girl who looks like she’s really weak, but turns out to be a silent assassin. Nina is the psychic girl who has incredibly potential. Jesper is the deadly accurate gunner. Wylan is the frightened boy who grows throughout the course of the novel.
Out of all the characters, I felt that Matthias was the only one who wasn’t playing a role. He doesn’t exactly fit into a set definition, which the other characters did.
But I can see why Bardugo has created such a single talented group of people – it allows the reader to choose their favourite. It’s almost like a game where you pick a character. You know those games where there are a selection of characters – mage, warrior or scholar? And you inevitably pick the one you want to be. For me, it was Inej. Silent, unseen, deadly assassin. For others, it will be Kaz – unflinching, proud, deadly criminal mastermind. Each character appeals to a different reader, and I can guarantee you that almost every single person to read this character has chosen “their” person
So, for me, the characters – while being developed extremely well, and being very, very 3 dimensional -still felt more like game characters than novel characters.
But all in all, even with all the info dumping and character genericness, Six of Crows still gets a four – purely for entertainment factor.
Ketterdam: a bustling hub of international trade where anything can be had for the right price—and no one knows that better than criminal prodigy Kaz Brekker. Kaz is offered a chance at a deadly heist that could make him rich beyond his wildest dreams. But he can’t pull it off alone…
A convict with a thirst for revenge.
A sharpshooter who can’t walk away from a wager.
A runaway with a privileged past.
A spy known as the Wraith.
A Heartrender using her magic to survive the slums.
A thief with a gift for unlikely escapes.
Kaz’s crew are the only ones who might stand between the world and destruction—if they don’t kill each other first.